PlayStation | Game-specific Photography

SOCOM U.S. Navy SEALs

Role: Creative Director, Project Manager
Specs: High resolution files for all packaging, print and digital communications
Timing: 4 to 8 weeks to plan and coordinate with internal stakeholders, photographer and the US Navy
Location: San Clemente, San Diego, Norfolk, Salt Lake City

The SOCOM franchise was the first to officially and actively work with the US Navy SEALs. Between 2001 and 2007, I directed four multiple-day photo shoots, three of them on Naval bases across the US with access to military resources.  

Releases: SOCOM U.S. Navy SEALs (2002), SOCOM II (2003), SOCOM 3 (2005), SOCOM: Fireteam Bravo (2005), SOCOM: Combined Assault (2006), SOCOM: Fireteam Bravo 2 (2006), SOCOM: Tactical Strike (2007), SOCOM: Confrontation (2008), SOCOM: Fireteam Bravo 3 (2010), SOCOM 4 (2011)

PlayStation Move, Supporting Multiple Games and Genres

Role: Creative Director, Project Manager
Specs: High resolution files for all packaging, print and digital communications
Timing: 3 single day on location shoots, 4 to 6 weeks to plan and coordinate with internal stakeholders, photographer and talent agency
Location: Los Angeles

SingStar franchise

Role: Creative Director, Project Manager
Specs: High resolution files for all packaging, print and digital communications
Timing: Multiple, single day on location shoots, 4 weeks to plan and coordinate with internal stakeholders, photographer and talent agency
Location: Los Angeles, Salt Lake City

Rise to Honor

Role: Creative Director, Project Manager
Specs: High resolution files for all packaging, print and digital communications
Timing: Single day, on location shoot, 6 weeks to plan and coordinate with internal stakeholders, photographer, Jet Li’s agent
Location: Los Angeles